PuzzleRaiser - My new #Unity3d Game V0.051579244

So here it is, PuzzleRaiser.

Download Links

Mac V0.051579244
http://www.therussmorrishosting.co.uk/puzzleraiser/puzzleraiser051579244_mac.zip

Windows V0.051579244
http://www.therussmorrishosting.co.uk/puzzleraiser/puzzleraiser051579244_win.zip

Web Player V0.051579244
http://www.therussmorrishosting.co.uk/puzzleraiser/puzzleraiser051579244_web/puzzleraiser051579244_web.html

Without going into too much detail, I’ve had a pretty strict design brief for this one. The goals of the project were;

To focus on game design and level design, rather than graphical fidelity and pretentious overtones…

I wanted to create a game that was more ‘traditional’… Starlings was less of a game, and more of a ‘insert pretentious tag line here’. Whilst I consciously set out to create something a bit different with Starlings, I consciously set out to make something a little more mainstream with PuzzleRaiser.

I looked at games such as Angry Birds and Cut The Rope, and identified that the simple, physics based game mechanics allows the developer to concentrate on developing content, rather than fiddling with complicated programming problems (not to say developing those two games was ‘easy’).

I also wanted to make something that would fit into the ‘emergent gameplay’ area of video game design. Emergent gameplay gives the players simple game mechanics, but allows them to create complicated situations out of them.

The two of these goals fit together quite nicely, as once the game mechanics were developed, then the content could be the main focus.


I’m also making it as ‘open’ as possible. The version number isn’t just a little joke,it’s actually that early on in development,with lots of features to be implemented. Along the way i’ll be providing updated builds, as well as how certain things are created within Unity.

I’ll also be making the source files available with each version update in the near future,inviting you to create whatever you want to the game.


I also wanted to explain why I’m making it public so early in development…the short answer is “to see if it’s any fun”. I spent months and months working on Starlings without anybody really playing it that it made me want to create something that could be played, even in it’s most basic form, and still be fun.

Any bugs, suggestions, ideas, comments? Feel free to send them my way via Tumblr on through twitter @TheRussMorris