An update on Starlings - honesty is the best policy.
It’s important to be honest with yourself and highlight the errors that you make when trying to develop something. Some of the biggest errors I’ve made is in the ‘marketing’ of Starlings up to this point.
For my dissertation I looked at blog marketing, and how it can be used to market indie games at low cost. I learned a hell of a lot from that and used that to increase the visibility of Starlings and myself as a developer. The way in which I handled this increased visibility led me to forget what the overall goal for the project was, and because of this I decided to move those metaphorical goal posts from a lovely rural field and put them slap-bang in the middle of Times Square.
To cut a long blog post short , I’m reverting back to my original design document for Starlings and I’m sticking to what I originally wanted to create. Why? Well, importantly, it’s well within in my means; and a well executed, small project is 100 times better than over-reaching, reach for the sky idea…which has a high probability of never being completed.
Neil Holmes, from Blitz1Up told me that it’s rare for a developer to finish a personal project like this one, but when it is, it really counts for a lot when applying for jobs within the industry.
You can get the full Starlings blog post here
