I’ve been wanting to announce this for a while, and now I can finally do it.
A big part of the Starlings experience is down to the way in which the music interacts with what is happening on-screen. As your flock grows, then so does the accompanying musical score. What this does is offer a sense of progression whilst rewarding the player. It also serves as encouragement, reminding the player that the more they play, the more they will experience.
In order to effectively immerse the player within the experience the music needs to be good. I mean, REALLY good. This is where Christopher Chong comes in!
For those that you that played Beatnik Games’ ‘Plain Sight’, you’ll already be familiar with his work as he provided the soundtrack. For those of you who are not aware of Chris, well, he provided the music for Beatnik Games’ ‘Plain Sight’! :)
I’m hugely grateful that a talent such as Chris, who has provided work for a commercially released video game, would agree to work on Starlings, and the way in which his work has benefited the experience is huge!
If you want to find out more about Chris, and his other work, then head over to his site.
This ties in to a gentle reminder that Starlings will be shown to the public for the first time tomorrow, as part of Unity3DLondon, complete with the inclusion of Chris’ music. Hope to see you there!